![]() ![]() One of the first DSiWare exploits for the Nintendo DSi on the game SUDOKU by EA. However this doesn't allow any cartridge access. You can also run commercial homebrew applications from the SD card. These exploits are valuable since they can be used to downgrade the console firmware to older versions, or install a persistent exploit such as Unlaunch. They run in the same context that the DSi-Enhanced games do, but with additional SD and NAND access. These are ARM9 exploits that take over a DSiWare title. The first DSi exclusive cartridge title to be exploited for the game, SystemFlaw These exploits can also be used for dslink, which can load homebrew applications via internet connections.Įxploit for The Biggest Loser which runs in DSi mode if you use a real cartridge on a DSi or 3DS system, otherwise, it runs in DS mode. Unfortunately they don't have SD or NAND access but can be used to gather console information and maybe find other vulnerabilities. These cartridges (on the back) are labeled as TWL. These are ARM9 exploits that take over a enhanced DSi-mode cartridge. Shutterbug2000, Gericom, and Apache ThunderĪ stack smash savegame exploit for the game "The New York Times: Crossword" resulting from stack buffer overflow (profile slot names).Ī savegame exploit for the game "Führerschein Coach 2008". This game was successfully exploit through sound.Ī stack smash savegame exploit for the game "Asterix Brain Trainer"ĭS Download Station exploit, allowing one to run any commercial homebrew over from the DS download play application. They can be used to run a small binary payload making these exploits almost useless.Įvery single FIFA game on the Nintendo DS has been exploited.Ī primary entrypoint for the game, Bangai-O Spirit, on the Nintendo DS. These type of exploits are very limited since there's no SD or NAND access. These cartridges (on the back) are labeled as NTR. These are ARM9 exploits that takes over a NDS-mode cartridge. This is to know the differences of each exploit. The code can be found here.Here is a general list of all the different types/terms of exploits to know. This allows insertion of hooks that modify or trace the game's normal behaviour. Its primary feature is that it's possible to modify code from the game's ARM9 or ARM7 binaries, then return from the exploit back to the game. It works with external hardware to bootstrap larger amounts of C code into system memory. This is User:Scanlime's exploit for Cooking Coach. This exploit allows homebrew labeled boot.nds in the root of the SD card to be launched upon startup of the DSiware Sudoku game. This exploit allows DSi homebrew coders to run unsigned ARM asm code in DSi-mode utilizing a buffer overflow in Cooking Coach. This is how larger chunks of code or image files have been loaded by developers so far.ĭSiWare exploits do not have the above limits.Įxploits The Drunken Coder's savegame exploit This restriction can be lifted with external hardware like EEPUART or spime. ![]()
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